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Kingturn

The young mage and scholar Nicolette becomes the new ruler of the earldom of Montbelliard after her lord-father has passed away peacefully.
Having not come of age, yet, Nicolette finds herself unprepared for the games of power played by the other noble houses.
Surrounded by enemies and with the prospect of marrying an unknown noble for political reasons only, her fate takes its course ...

The turn-based strategy game Kingturn RPG comprises:

  • Intrigues, conspiracy and romance in a compelling medieval fantasy story

  • Many hours of addictive and challenging game play in 67 story scenarios

  • A skirmish campaign with many additional scenarios
  • 30 character classes like Knight, Archer, Mage, Paladin, Assassin, Warrior, Wolf Rider, Priest, Summoner, Trickster, Witch, Necromancer, Vampire, Ghost, Griffin ...
  • 60 character skills like 'Heal', 'Stealth', 'Lighning Bolt', 'Living Bomb', 'Inferno', 'Whirlwind', 'Summon', 'Drain Life', 'Blood Bolt', 'Firestorm', 'Spin Attack', 'Arrow Hail', ...

  • More than 700 equipable items (weapons, armor, amulets, rings)

  • Battle drops, treasure chests, and scenario rewards

  • Conquer outposts and face a challenging enemy AI (Artificial Intelligence)

  • Level up an army which is carried over from scenario to scenario


Tags: Android RPG, role play, stratgey, turn, turn-based, fantasy, Kingturn, Knighturn, Sw&Ear, Combat, Battle, War, Tablet, HDKnightturn

Kingturn Screenshot 1

Kingturn Screenshot 2

Kingturn Screenshot 3

Kingturn Features

Fullscreen scaling for all phone and tablet types. You can zoom in and out of the battlefield which basically means that you can see larger parts of the battlefield on devices with a higher screen resolution.

Combat Pace - The user interface is not entirely blocked during an attack animation any longer. You can scroll or start another character's move in the meantime already. Thus, your unit moves can be done faster than before.

World Map - Like before, new scenarios are enabled once the player makes progress within the game. Instead of just picking the next scneario from a list, there's a nice world map available now.

Difficulty - According to our feedback, many players considered our first games Sw&Ear and Knighturn as too difficult, at times even unfair. We gave this issue a lot of thoughts and came up with the following solution:

Defeated opponents won't be replaced by respawns automatically all the time. Instead we have introduced a Spawn probability (see red circled area in the image below). Think of the spawn chance as a dice roll that determines whether a new enemy is spawned or not. For each enemy you defeat, the chance of spawning new enemies decreases.
At the end of each turn the spawn chance is slightly increased again.
In other words, the whole spawn concept simulates wounded enemy troops and their recovery over time.

Respawn Probability

We have also overhauled our difficulty settings and split them into 5 categories: Casual, Normal, Strategist, Master and King. The default difficulty Strategist should be especially enjoyable for those who have played one of our previous titles already (Knighturn or Sw&Ear).
If you haven't played any of our previous titles before, you might want to set the difficulty to Normal instead.
(Check the Tips & Tricks section for further details on the difficulty settings).

Elite units - Elite units bring a whole new dimension to the game play. They are visually marked with a yellow star and are stronger than standard units. The strength of an elite unit can range from slightly stronger to much stronger (bosses). The player also has elite units available, e.g. the main characters.
Most enemy elite units are preset for a scenario but they can also spawn randomly on the battlefield.
The chance of a random elite spawn depends on the difficulty setting.
Elite units drop rare items more frequently than standard units.

Characters & Skills - We have overhauled, polished and balanced all character classes and most of the skills. There are 6 entirely new character classes (Priest, Summoner, Trickster, Charlatan, Griffin, Ghost) and a couple of new skills (Ally Call, Cure, Confusion Shot, Purse Shot, Stealth Shot).
We have also introduced passive skills that additionally increase a character's attributes at specific levels (Mobility, Precision, Toughness, Vitality, Willpower, Wisdom, Brutality).
Last but not least, we have added more variety to our AoE patterns (In Knighturn and Sw&Ear we only had a Single-Target and a Cross-Pattern).

Gameplay Mechanics - Conquering barracks will now increase / decrease the corresponding faction size only by 1 unit (in our previous titles it was 2). Thus, the loss of one of your own barracks has less fatal consequences while capturing one or two opponent barracks doesn't guarantee a victory too early on.

Items - In addition to standard items (yellow) and rare items (blue), we have added legendary items (purple) that are even more powerful than rare ones. Legendary weapons, for example, are based on holy damage that cannot be resisted via Phyisical Defence (DPHY), Magical Defence (DMag) or Bow Defence (DBow). Only Elite Units can randomly drop legendary items. Otherwise, a legendary item might be granted as a scenario reward or even store in a treasure chest.

Enemy AI - We have improved the Artificial Intelligence once more in many ways. Expect the opponents to act smarter and meaner than ever before.