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Tactcs Maiden Release Date

Tactics Maiden

Tactics Maiden will be released on August 28, 2014 for Android.
The iOS version is scheduled for the same day, but we are still awaiting Apple's approval.



One of Tactics Maiden's central features is its skill point system.

Leveling up through combat experience yields 1 skill point for even levels and 2 skill points for odd levels.
These skill points can be used to boost either the unit's attributes (HP, Atk, Pow,...) or one ore more of its 4 class skills (in this example 'Charge', 'Shield Allies',...).

Each skill or attribute can be boosted up to 3 times which results in 4 stages:
Stage 0: no skill points invested
Stage +1: 1 skill points invested
Stage +2: 2 additional skill points invested
Stage +3: 3 additional skill points invested

In other words, 6 skill points are needed in total in order to max a particular skill or attribute. While stage 3 is usually the most rewarding one, the player is often better off with splitting skill points among several skills and attributes instead of maximizing just 1 or 2. This is especially true during early levels where fewer skill points are available.

It is also noteworthy that skill points can be reset and redistributed whenever a unit is out of combat.
Especially on harder difficulties, players might find themselves tweaking their units via skill points (and items) quite frequently.

Let's have a look at the 'Knight' class to see how this works in practice:


Tactics Maiden Knight

Should I invest more skill points in HP or defense values to make the unit more durable?
Or maybe some skill points in MP to avoid running out of 'mana'?
Increase Atk to do more damage?
Increase Pow to further strengthen 'Shield Allies' and better protect your other units?
Invest skill points in 'Cleave' for devastating damage against leather wearing armor units?
Increase Retaliation damage for a 'counter attack strategy'?
Or maybe in Mov to make the unit move faster?

Of course there is no 'right' answer to theses questions.
Everything depends on the player's preferences, play style, the kind of challenge lying ahead, as well as other available units.




Kingturn Trilogy

The Kingturn Trilogy comprises 3 separate turn-based strategy games that can be played in any arbitrary order.

S
ettled in a medieval fantasy world, the Kingturn series combines classic RPG elements like character classes,
skills, and
equipable items with a unique outpost conquering and enemy spawn system.

With over 60 character classes and altogether more than 230 playable scenarios,
the Kingturn trilogy is one of the most complex SRPG systems available for iOS and Android devices.

We've placed a great emphasis on a strong enemy AI to offer a challenging game experience.
Thanks to its 5 difficulty settings, Kingturn is suited for both veteran and novice strategists, though.



Kingturn Underworld

Kingturn Trilogy - Chapter I: The rise of King Constantin

TouchArcade Review

Lead undead and monsters to victory ...

The turn-based strategy RPG Kingturn Underworld comprises 2 campaigns with altogether 74 scenarios,
supporting new character classes like Thief, Lizard, Demon, and Heretic, as well as new
environments (snow, ice) and new sound tracks.

Bat
Damios





Kingturn RPG

Kingturn Trilogy - Chapter II: The rule of King Constantin

TouchArcade Review

Kingturn RPG is the core title of our turn-based SRPG trilogy, comprising a main campaign
with 65 scenarios and an additional skirmish campaign with currently 26 scenarios.

Kingturn RPG also features a few classes not available in the other titles,
for example the Summoner and the Trickster.

Knight
Knight





Kingturn RPG Plus

Kingturn Trilogy - Chapter III: The fall of King Constantin

The fantasy tactics game Kingturn RPG Plus marks the final chapter of our Kingturn trilogy,
connecting the story lines of all 3 titles and comprising a campaign with 67-scenarios.

Kingturn RPG Plus features a few classes not available in the other titles,
for example the Ranger and the Amazon.

Bat
Damios

 

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